Saving Grace

"I one was lost but now am found; was blind, but now I see."

   -- John Newton, Amazing Grace --

Authors

| Mark Philp & Daniel Rehorek

System

| Based loosely on Hong Kong Action Theatre! using PMC's "Fast & Furious Firefight" System

Genre

| Honk Kong Cinema meets Hollywood (A Film by a rather artistic, drunk & missing French Director!)

Information

| A 2.5 hour Multiform for 4 - 5 Actors, requiring 1 - 2 Game Masters/Crew

Convention

| ConQuest 2004

Overview | Saving Grace

“My friends… I need you to do me a favour. Someone – someone close to me – has taken my beautiful daughter Gracie... I want you to ‘deal’ with this person & bring her back to me. Capish?”

With New York’s toughest mobsters & the resources of one of the East Coast’s most powerful mafia families, how hard can it be to find a 6 year old girl?

-- “This truly is the feel-good movie of the year...” --
-- “A powerful, moving piece that packs one hell of a punch…” --
- “It reminds me of Scorsese, John Woo & Tarantino’s work…” --

Saving Grave is a Hong Kong Action Theatre! movie with a difference...

Synopsis | Saving Grace

Imagine an Asian production company buying the rights to a French masterpiece (Grace D'économie), hiring the film's non-English speaking creator to make a Hollywood version and the Producer, a renowned Hong Kong Action Hero himself, cast as the villain? Welcome to Saving Grace!

This is the story of an ecclectic group of Actors strugging with a half-translated script, a missing Director, a confused crew and a shooting schedule from hell! With a beautiful storyline, spectacular action sequences, mobsters, a road trip and a missing 6 year old girl, the film's either going to be a hit or an unbelievable disaster.

Players play Actors portraying Characters in a movie that's being written as the cameras are rolling...

Reviews | Saving Grace

Author: Kitling
Posted to: LiveJournal - aus.games

Saving Grace - Some guys from Adelaide called Pointless Mental Cruelty. This was a Hong Kong Action theater game that Mark persuaded me to play because I'd been talking about Soprano's to him since their plane landed. Now I've stayed away from the HKAT largely because of unfamiliarity with the genre although delwyn is slowly working on that ('God of Cookery' rocks!). But this game was Mafia so I was easily persuaded. Having decided that 'you fat fuck' was my insult of the week due to a new found appreciation of the TV series Soprano's (if you haven't seen it, make an effort to!).

Anyway this game rocked, we were actors on the set of a movie making a remake of a french movie, the movie was a action movie gangsters and triads. So we got to play both the actors and the characters in the movie as we came up with a plot and acted it through. The Game itself was focused enough while also being very flexible and willing to go in whatever direction we wanted it to. We got an action movie with lots of chase scenes and fights, but also with a very human story, I got to do the hospital scene, the make me proud scene, the friendship scene and I got the girl! We also got a soppy ending and I teared up as the credits started rolling.

It was a great romp and a great way to end the con. I'll be playing more of this genre in the future.


Author: Punk Rock Nerd
Posted to: LiveJournal - aus.games

Saving Grace: My first, and only session Monday, I was playing with Renee, Mark Spain, Nikki Roberts and Nigel. This Game is sort of tied for my favourite of the con, partly because it was fun, and partly because I knew Mark, recognised Nikki and Nigel from Arc Theatre Games (Yes, I'm Benjy the Wonderdog. Just... drop it) and had vague memories of seeing Renee behind desks and at the after-Arc drinks.

Anyway, Saving Grace involved us playing actors (we were given a basic outline of who we were and then chose actual character for the moving, start rping as both Actors, and characters, where we created a film with a large influence of John Woo's older, more pathos inspired movies, but with Italian mafia members, rather than the typical Kung Fu movie). Really enjoyed playing with this group, had a blast. Especially catching up with Mark again.

That was it, so I spent time in both Saving Grace and The Price of Freedom during the final session. Admittedly I only spent about 10 minutes in that session of Saving Grace; I walked out after that with a headache, because they were just... I don’t know what they were doing, but you can ask mousebane because that was the game he played.

Award presentation: It was an awards presentation; in other words, vaguely tedious. But otherwise not too bad. The fact that people I knew from outside the Con were winning awards was kinda cool. As was the fact that I was part of two Best Teams.

Highlights: Jumping on that table in At Night's End; The look on the GM's face when I cashed in all 10+ of my star power chips towards the end of Saving Grace; Catching up with Mark, meeting Renee, Nigel and Nikki; Not being recognised (other than by Nikki) as Benjy the Wonderdog; At Nights End and Saving Grace, both in general.

I'm done.


Author: Thorfinn
Posted to: LiveJournal - Thorfinn's Journal

I played two games by Pointless Mental Cruelty (the Adelaide Bunch - Mark Philp, Daniel Rehorek and Co.). The second of these was a four to five player Hong Kong Action Theatre style game, called Saving Grace. Very well put together, and I had lots of fun with Alex Loke, Laura Birch, seedy_girl and myself as players, and Mark Philp as the GM, with help from another of the Adelaide fellows whose name I cannot recall [Alex White].